The HyperMembrane is a standard construction system for freeform and adaptable structures in architecture. It consists on a system of Physical and Digital elements able to generate multiple and non-predetermined shapes, modifiable regarding to different spatial, solar or energetic requirements.
The Physical System of the HyperMembrane is a shape-adaptable self-supporting structure, able to stand in different equilibrium position with regard to the programmatic requirements. It bases its formal articulation in:
The Digital System of the Hypermembrane is a digital tool that performs as virtual recreator of geometry variations within its material limits, and structural finite element validation for the proposed virtual morphologies. The triggering point for this digital design tool is the possibility to morphologically control an unlimited number of equilibrium positions of the HyperMembrane system based on the algorithmic relation that exists between the curvature achieved by the HyperMembrane System, and the differential elongation of its compression members.